Buses, vans and subway trains

speedJan de Bont's Speed (1994) is a pretty stock-standard action movie. It has a pretty clever plot. It involves Keanu Reeves and a bus. You've probably seen it. What you may not have noticed, however, is the worst throwaway line in movie history.

(And that's saying something, considering Speed contains such dialogue gems as "It's cans, it's okay, it's cans".)

There's a moment toward the finale of the film where an extra spouts a line of dialogue. There's no real reason he has to say anything, but he does anyway. I can picture the editing room: the scene is cut, the audio is laid in, and the director and editor are arguing over whether a soundbite needs to be overlaid as the extra does his thing. The correct answer is "no". The answer they chose to go with is "sure, lets see if we can dig up something that seems relevant enough", followed with the addendum "but really isn't".

They've clearly rifled through all of their available chunks of pre-recorded dialogue, hoping to find a sound clip that fit. And when I say "fit", I mean "with a shoehorn and vaseline".

Keanu Reeves and Sandra Bullock ride the remains of half a subway carriage as it roosts through the pavement of an unfinished railway station and skids down three or four blocks of a Los Angeles street -- on its side -- before coming to rest against a blue minivan. The driver of the van climbs out, bewildered, staring at the bizarre sight of an upturned and halved railway train on the roadway. And he says:

"I can't believe he hit my van."

No one would say this. A more appropriate outburst would be "HOLY SHIT, A RAILWAY TRAIN", or "JESUS, THAT WAS LUCKY, I'M STILL ALIVE".

This may be the worst line since "You're the man now, dog", and I think Speed is all the better for it.

On climate change, because nothing's sacred

Opinions. They're like arseholes: everyone has one, and they all stink. For what it's worth, here's mine, vis-a-vis climate change. You can take it or leave it. It's pretty brief. I don't care if climate change is 'real'. The net outcome of having people, in general, do the correct thing outweighs any political shenanigans that are going on behind the scenes.

PumpkinCloud

Let's suppose that climate change is real. What's the best we can hope for? The best we can hope is that people will comply with the basic instructions they're being not-so-subtly given. Look after the environment. Switch to alternative fuels. Be energy efficient. Waste less. Use less. Be, in general, healthier -- both in your life, and for the planet you live on. What's the worst we can hope for? We're screwed.

Now let's suppose climate change is not real. I don't have an opinion either way. As I said above, I don't care if it's real or not. I do believe, however, that the underlying issues are very real: We will, one day, run out of fossil fuels. It's inevitable. They're non-renewable. Once they're gone, there are no more. We need to find alternative energy sources, and if they're ultimately renewable ones, they'll eventually end up cheaper, more reliable, and more efficient than what we're currently using. We need to look after our environment. Whether all of the crud we're pumping into the atmosphere is causing climate change is entirely moot, the point is: we're pumping it into our atmosphere. We're having small-scale, detectable effects on our immediate surroundings. We live in smog-covered cities. We need to, generally speaking, clean this shit up. So, supposing climate change is not real, our best-case scenario is a cleaner, more efficient, more advanced world than the one we live in. What's the worst we can hope for? Well, I suppose we can live in shit.

It's an option.

As an addendum: I find the whole climate change debate to be akin to the argument than man never walked on the moon. At the end of the day, unless you're a climate scientist in your own backyard, you're relying on other people to supply you with the data you're basing your argument on. Often, those people are the ones you're arguing against, a task that has some pretty obvious flaws. You can believe what you please when it comes to man walking on the moon, at the end of the day, the people holding all of the proof are the ones trying to convince you. Unless you've got a spaceship of your own, you'll never know for certain. I'm starting to think climate change is an awfully similar argument from the average Joe's perspective.

Oblivious: Thoughts on Oblivion (2013)

Yeah, spoilers. And stuff.

Oblivion.

It's very pretty, but not very good. The story is poorly paced, awkwardly revealed and thoroughly confusing. It also has Tom Cruise in.

The story, such as it is, is set in a post-apocalyptic future where the Earth has been ravaged by the final blow of a war with an alien force. We "won", having scorched the planet with atomic hellfire, repelling the aliens but leaving our planet barely habitable. The surviving humans fled to a bizarre pyramid-shaped space station in orbit, leaving a few of the invaders scattered about, doing what they can to survive on the surface. Meanwhile, the future of humanity is assured by giant machines that float over the oceans, sucking up the water to use, ostensibly, as fuel for a trip to the nearest habitable rock -- Saturn's moon of Titan.

Tom Cruise is Jack Harper, a technician who lives in a peculiar house on top of a pencil-thin tower with a vacuous British redhead that operates a talking table all day long. His job is to fly his mechanical dragonfly down to the surface to repair security drones that patrol the ocean-sucking machinery, keeping it safe from the aliens.

From here, it all goes to shit. Big spoilers to follow, for more than one film. I don't care. I like to live dangerously.

Tom ultimately discovers that he's a clone, apparently designed after one of the only two surviving humans, and his purpose is to continue to maintain the technology of the "humans" aboard the pyramid in the sky, which is not manned by humans at all, but by the alien invaders. Alien invaders who aren't harvesting the oceans for fusion fuel for a trip to Saturn, but simply raping the planet of all its remaining natural resources.

So, Tom's a clone. That sounds familiar. How did he find out he's a clone? He discovered a duplicate of himself, doing the same job he should be doing. Still sounds familiar. Why does it sound familiar? Oh, yeah. Moon. Sam Rockwell did it so much better.

After this reveal, the rest of the film falls roughly into place, following two additional reveals that really didn't take me by surprise. I have to admit, I was a bit taken aback by how blatantly the key plot point from Moon was "borrowed", and I lost a bit of enthusiasm for Oblivion's remaining twists. The biggest plot hole still revolves around the clones-of-Cruise idea, though.

The original Jack, imaginatively labeled "Jack 49", meets up with a duplicate of himself in the middle of the desert, attempting to repair a drone. They proceed to beat the crap out of each other, ending with Jack 49's revived wife being shot, and Jack 52 (the other Jack) being crudely tied up and left in the desert while 49 rushes the shot wife to a nearby cave and steals 52's helicopter-dragonfly to go get her some magical fixer-upper drugs from 52's pole house. This is all fine and dandy, except:

Jack 49 apparently borrows Jack 52's clothing (they have numbers and colour coding on them) in order to convince Jack 52's own version of the cranky British redhead that he's her colleague and not some clone of him. He then somehow swaps back to his original 49 uniform before the story continues, which is fine. Well, sort of. It'd be fine if Jack 52 himself didn't up and disappear entirely until the unsatisfying end of the film. I don't know if the changing number on the jacket is a continuity error or an intended thing, or what. If it is a continuity error, it's a fatal error because the story relies on very subtle hints about what's going on, and the number and colour of Jack's uniform is pretty significant.

Jack 49 also steals Jack 52's helicopter-dragonfly for the remainder of the film, and proceeds to fly it -- while wearing his 49 regalia, again -- into the alien mothership masquerading as a human space station (did I mention spoilers?). Do they not notice that he's a 49, and it's a 52? Actually, I suppose they don't. Their scanning systems can't even tell the difference between a frozen Russian woman and a frozen black man.

Also, the alien mothership? Independence Day. Big triangular doorway. Massive internal corridor with foggy crap in it. All it needs is an army of marching insect creatures on the floor.

Final verdict: Very pretty, a bit boring, and very confusing. Taking a simple, mysterious story and trying to make it more mysterious by going all David Lynch on it is bad decision. Just tell the story. And maintain your continuity. Please.

Thoughts on The Wolverine (2013)

Why does a man with built-in blades need a sword?
Why does a man with built-in blades need a sword?

This review will be brief. Regardless, it still contains at least one spoiler. So, if you don't like spoiled things, read elsewhere for a moment.

I figured after my articles on V: Graphite, the energy drink tie-in with The Wolverine, and  5 Gum Adamantium, that I should at least make an effort to see and assess the movie.

The Wolverine. It was alright.

Wolverine, as a character, does not work very well solo. He works well as part of an ensemble, with the rest of his mutant teammates to bounce his personality off. Without having established characters around, he's a bit flat. There's no one to offer a predictable response, or to provoke him in a predictable way. I'm in favour of trying new things, but sometimes a little bit of familiarity can go a long way.

Also, does every film these days need a giant robot?

Once a nerd: Clarisworks flashback

I've recently started playing around with software emulation of old Mac operating systems. One of my first Macs was a Quadra knock-off* running System 7.5, so I was pretty happy to fire up Basilisk II and see what it could do. While my primary objective was to play Prince of Persia and Indiana Jones and the Last Crusade, I ended up booting up Clarisworks 3.0 for a bit of nostalgic desktop publishing.

When I was 14, I took it upon myself to publish a magazine/newspaper thing. It was a financial disaster, and it certainly did my social life no favours, but hey. It was something to do. Most of it, such as it was, was made in Clarisworks. Yay, Clarisworks.

clarisworks

* When I say "Quadra knock-off", it was a Performa 580CD. It was a weird model that sat in-between the standard Quadras (the "real" Macs of the time) and the utterly bizarre Macintosh TV. The Macintosh TV was meant to be a kind of bridge between the personal computer and home entertainment, kind of like the AppleTV would eventually become, but it was a total failure. It was even designed with a black casing, to give the illusion that it's an appliance, and not a beige computer. The Performa 580CD had the same casing as the Macintosh TV, but in standard beige, and somewhat similar AV capabilities (no built-in TV tuner, just AV inputs). Unfortunately, it had sod all processing power and storage space, so it was pretty useless at anything involving AV. Its video input capabilities were limited to 320x240 pixel footage at a stonkingly low frame rate.

Loopy: Thoughts on Looper (2012)

Loopy doopy.
Loopy doopy.

Much like a refrigerator that isn't set properly, this article will probably spoil things. If you don't like spoilers, don't read it. Simples.

Looper is a time travel story. I'm a sucker for time travel stories. I'm a sucker, especially, for original time travel stories. Looper, unfortunately, isn't really one of them.

Well, it is. And it isn't. It's original in that there's a high-concept, back-of-a-napkin, one-sentence elevator pitch storyline. It's not original in that the plot devices and events of the film are largely lifted from other sources. None of this is surprising when you discover the film was based on a story originally developed as a short, which was then greenlit as a feature film.

It's not, though, in the sense that most of the supporting plotline seems to have been borrowed from elsewhere. I don't have a problem with writers pilfering things from other writers. All of the best stories are built upon the stories that came before them. As a great many people have supposedly said, "Good artists borrow, great artists steal", and so be it.

Some specific parts of Looper that I felt were extremely reminiscent of other works:

  • man from future returns to kill child who will grow into future significant figure (The Terminator series, fitting as Garret Dillahunt from The Sarah Connor Chronicles appears as one of the Loopers)
  • time travel in weird, claustrophobic capsule (The Jacket)
  • Bruce Willis in peculiar time travel story (12 Monkeys)
  • character levitated by telekinesis, then exploded (one of the X-Men films, cannot recall which one)

There is one scene which is very original, quite gruesome, and ultimately completely illogical. In the scene, the future version of Seth, played by Paul Dano, who has traveled back in time to the present, attempts to reach his younger self, who is being tortured. As he approaches his junior, who is having parts of his body amputated, the elder Seth's limbs begin to disappear, leaving him a crippled, useless hulk at the door to the building. While the scene is effective and disturbing, it makes very little sense upon consideration. Each change to the younger character should affect the entire timeline of the older version. Old Seth may have lead a very similar life to this point without -- say -- a finger, but it's unlikely that he'd have survived for 30 years, travelled back in time, and made it to the door of the building without both legs, though.

All time travel movies have their paradoxes, though.

While it had a very slow and borderline b-grade start, Looper soon picked up pace and ended up a pretty cool movie. The makeup on Joseph Gordon-Levitt, applied to give him a more Bruce Willis-like appearance, was frankly disturbing, though.

Be more Pacific: Thoughts on Pacific Rim

I shall summarise: It's awesome. This probably contains spoilers. If you're not into having things spoiled, then, uh, stop reading. Or don't. Your choice.

It's like Real Steel meets Transformers meets The Abyss meets Cloverfield meets other stuff.
It's like Real Steel meets Transformers meets The Abyss meets Cloverfield meets other stuff.

Pacific Rim is one of those films that takes an utterly ridiculous premise and puts all its chips in, producing something completely enjoyable. The premise, such as it is, is that there are a bunch of gigantic electric dinosaurs emerging from a hole at the bottom of the ocean, and man has built a bunch of enormous robots to fight them with. Because nothing else worked. Because there can't possibly be a simpler solution than gigantic super-complex machines that mimic the human form. It's a bit like The Core in this regard, in that it takes something ludicrous and plays it for all it's got.

I think the entire film can be summed up in one scene from the trailer: The giant robot walks calmly out of the ocean into the streets of Hong Kong, dragging behind it an ocean liner, whilst the enemy dinosaur grins at it from the far end of the street. After raising the ship like a baseball bat, the robot then swings the boat at the dinosaur's face -- all of this occurs to the film's theme music (all six notes of it), and they properly chose to play it, for the only time in the movie*, on guitar. Proper, old school, heavy-ass guitar. This is robot violence porn at its finest.

Everything about the film is massive, awesome and fun. It goes boom, and it goes boom a lot. There're explosions, missiles, electricity, dinosaurs, alien entrails and whacky scientists. The heroes are appropriately heroic, and the villains are massive and hideous.

I thoroughly enjoyed the film.

I feel bad, but I can't help it. It's expected of me. I have a couple of nitpicks. They're not big deals, though.

Hollywood is currently drowning in Australian actors. Everyone who's ever appeared in Home and Away or Neighbours seems to currently be starring in a superhero franchise (except Alf Stewart, who should be). Somehow, the creators of Pacific Rim couldn't find any actual Australians to play their Australian characters, so they settled for an American and an Englishman, both of which proceed with the most embarrassingly atrocious attempts at the Australian accent I've heard in a long while. There's also an "Australian" newsreader and interviewee, both of which sound terrible. Surely it wouldn't have been too hard to cast a couple of Australians as the Australians.

I also found the two whacky scientists were a bit too whacky for my liking. A good comedy duo has an idiot and a straight man, but these two were both the idiot. Sorry.

Also, the bends apparently don't occur in the future.

* until the end credits, but y'know.

Underrated NES games: Ufouria - The Saga

Ufouria (or U•four•ia, as the packaging insists it should be punctuated) is an acid trippy Japanese video game converted for English-speaking markets.

The original game, Hebereke (which means 'drunk' in Japanese) is virtually identical to Ufouria, with a few cosmetic changes and some alterations to the storyline as part of the translation. For now, we'll discuss the English version, and I'll show you a few of the changes in a little while.

You begin the game as Bop Louie, a white snowman-like character with a blue beanie hat. He can walk, jump, and squash enemies if you hold the down button while he's above them. He can't swim, and falls over every three steps if he tries to walk on snow and ice. Over time, he develops a couple of additional bizarre abilities, including his secret power of launching his head on a spring towards enemies, and the skill of suction-cupping up vertical surfaces.

All of the characters are able to throw little face-ball things that appear on occasions when you squash an enemy. They can be used as projectiles against other enemies, and are often the only weapons that will have any effect on the bosses, when you encounter them.

Most of the game follows a Metroid-like approach, wherein you can't progress to another area of the expansive world map without completing the right task and collecting the right item, allowing you to progress. Often, the item you need to obtain is one of the other three characters:

  • Shades is a ghost with a purple wing cap that can leap long distances, and gains the bizarre ability to bash himself in the back of the head with a hammer, causing his eyeballs to chase enemies around the screen. (Seriously. I'm not making that up.)
  • Gil is a kind of lumbering salamander creature that can't walk very well and can't jump very high, but can sink into water, and swim, y'know, properly. Eventually, he can cough up bombs. Because bombs.
He thinks he's found his friend, but he's wrong.
He thinks he's found his friend, but he's wrong.

The enemies range from walking squirts of whipped cream, through birds that drop weights, strange little oriental creatures, wiggling green blobs, statues of frogs and strange grubs. There's not a lot of variety, but the general enemies don't really pose much of a threat, as the majority of the point of the game is problem solving.

The bosses are rather cool. The mid-bosses tend to be gigantic Homer Simpson creatures. Each one is more peculiar than the last, one with its head popping off mid-fight and flying around on a propellor, another in outer space, another underwater. A range of giant-sized cat bosses also exist, including one in a suit of armor, and a puzzler of a boss with a cat in a tube and a strange orbiting white orb. The remaining bosses are, of course, your friends. You must fight each one as you progress in order to knock some sense back into them, ultimately gaining them as playable characters after you've "won" the fight.

One of my favourite elements of the game is the animation. The overall quality of the graphics is so good, they could easily be from an early Super NES game. The only graphical glitch is a column of graphical blocks that flicker on the far leading side of the screen, depending on the direction you're heading, but they're easy to ignore, and not a fault unique to this game.

Speaking of faults, if I must name a few: The game is quite short, and it seems that certain gameplay elements have been tailored (poorly) to make it a bit longer. The characters don't move very quickly, meaning that you simply can't complete the game as quickly as you'd probably like. I feel the game could have benefited from a Super Mario Bros style "run" function when the B button is held down, but I understand that this mechanism would have probably wiped 20% off of the game's duration.

The music in Ufouria is astonishingly awesome, and is full of earworms that'll stick in your head for months. The main overworld theme and boss music are particularly great, but all of the atmospheric music is perfect and suits the game splendidly.

I mentioned earlier that the game was translated from a Japanese game, Hebereke. Here's what they changed:

Shades was known as Sukezaemon, but didn't undergo any changes in appearance. Gil didn't change looks either, but his name was originally........Jennifer.

The only remaining change, and undoubtedly the single most important, significant and life-altering:

I love Ufouria. Ufouria is awesome. It's not easy, but it's not hard. It's about an hour of play all told, so it's a manageable game to bust up any time you feel like completing something in its entirety.

Thoughts on The Lone Ranger (2013)

Lone, lone on the range(r).
Lone, lone on the range(r).

This may contain spoilers. Your mileage may vary. You've been warned, I guess. Don't get me wrong, I like Johnny Depp. Unfortunately for The Lone Ranger, there are times when he can ruin a movie. Mr. Depp has a well-known history of playing weird and whacky characters, from Edward Scissorhands to Willy Wonka to Jack Sparrow to the Mad Hatter. They're all much of a muchness, it's Johnny with a painted face and a twitchy personality. You could interchange them, and no one would notice. He's not a bad actor. He's a scene stealer.

In The Lone Ranger, Depp's Tonto thoroughly overshadows Armie Hammer's titular ranger -- admittedly by intention, as the story is based more around Tonto's history than Lone's -- unfortunately leaving the rest of the cast gasping for recognition. Among those you might not have noticed: Tom Wilkinson, William Fichtner and Helena Bonham Carter. A personal favourite underrated actor appears also, Leon Rippy as an ageing ranger.

I found the film enjoyable, but suffering from confusion as to what it intended to be. Parts of it are flat-out, blatant and hilarious slapstick. Some are built around fairly blunt insult humour. Certain scenes divulge into basic toilet humour. Others are thinly veiled commentary on racism and the treatment of the Native American people. Surrounding all of this is a simple story rooted in some pretty serious drama.

It's difficult to take a character like Tonto seriously when his dialogue switches from lighthearted conversations about the stupidity of a horse to lines like "Blood has been spilled, and the rivers will run red", all the while as he attempts to feed a dead bird some corn. This wouldn't be so bad, were it not for the scenes that set up his character's behaviour coming at least half way into the epic 149 minute running time.

There're also a few dischordant moments where an idea is set up to be quite sacred or respected, only to have the piss pulled out of it a few scenes later, usually by Depp's peculiar character. While it's hard to call any action "breaking character" for someone who's clearly not the full quid to begin with, it's a little awkward as a viewer to be fed what seems to be a subtle moral concept, then have it jerked away disrespectfully.

The Lone Ranger is enjoyable, chaotic, action-packed and a bit disjointed. It could certainly have been worse, and I don't feel like I wasted either my time or money by watching it.